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It often feels like if Godot hired one really, really good documentation specialist, they could run away with things, especially in the mobile, indie, and lower
by trynewideas 6y ago
It often feels like if Godot hired one really, really good documentation specialist, they could run away with things, especially in the mobile, indie, and lower-spec spaces.
Unity's documentation is bad, but unlike Unreal's, it exists.