4 ms·
> A lot of mobile game developers who use Unity aren't small at all. They are huge companies with lots of experienced engineers. The baby devs don't generate th
by drawkbox 6y ago
> A lot of mobile game developers who use Unity aren't small at all. They are huge companies with lots of experienced engineers. The baby devs don't generate the $ for Unity.
Even if they are large companies, the teams are still small and the point of Unity is simplicity.
Unity wants to be AAA for console/desktop but mobile is their bread and butter as you say. Companies and indies chose it for simplicity and there are lots of Unity developers. They are messing up the simplicity angle and going after new markets but causing pain for their existing customers. I get they want to grow and sell more licenses, but I'd argue most of their paying customers are indies, smaller mobile studios and larger mobile studios the have many small game teams.
Unity also make lots of money from the asset store. All these constant breaking changes also break many assets.
Unity just need a more consistent surface level API/signature/facade, and move the hard stuff down below that for most cases with advanced modes accessible with more setup/work. Their changes now are making people that don't need AAA level output, more cartoony mobile games, do unnecessary work losing out on their selling point of simplicity.