4 ms·
This is the big bottleneck, plus, for shipping jobs (say <2 month timespans), writing some of the basic stuff eats up more time than you want. I've been doing
by soylentgraham 6y ago
This is the big bottleneck, plus, for shipping jobs (say <2 month timespans), writing some of the basic stuff eats up more time than you want.
I've been doing an engine on the side (c++ underneath, javascript on top) for pc,Hololens,magic leap,Mac, android, we , pi/Linux (finally) for about 4 years now. I can churn out tools (editors, daemons that run for months, hot-reloading remote-assets, vr apps&overlays, ML tools, streaming point clouds) and demos, but it's still missing rigid body physics and a lighting engine (outside ray marching)
I still have to resort to unity or unreal to get jobs out, because there's too much to do for one person. (Although this is finally starting to change :)