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I spent so much time figuring out stuff in Unity (physics cough) or implementing stuff I thought were subpar (a remoting stack based on LiteNetLib) that I simpl
by zubspace 6y ago
I spent so much time figuring out stuff in Unity (physics cough) or implementing stuff I thought were subpar (a remoting stack based on LiteNetLib) that I simply got tired of it. And every new feature adds more complexity on top of an already huge engine, which takes insane amounts of time to keep up with.
In anger I drew this comic [1] and really, my relationship with unity kinda broke as soon as they introduced dots and the new rendering pipelines.
[1] https://www.zubspace.com/comic/unity-vs-godot https://www.zubspace.com/comic/unity-vs-godot