3 ms·
> If you are not interested by the underlying tech of any category of computing, you are not a programmer. I don't know much about Unity, but this gatekeeping
by astroalex 6y ago
> If you are not interested by the underlying tech of any category of computing, you are not a programmer.
I don't know much about Unity, but this gatekeeping ruins your credibility. It might very well be that writing your own game engine is faster than using Unity, but I actually believe that _less_ now after reading your comment. Your argument seems more pride-based than fact-based.
Programmers specialize based on their interests, and that's a _good_ thing. If we didn't have specialization, nothing useful would ever get done. Mistakenly choosing not to leverage prior work in design space[1] can come at a very high cost.
[1] Borrowing a term from "Darwin's Dangerous Idea" by Daniel Dennett (https://en.wikipedia.org/wiki/Darwin%27s_Dangerous_Idea https://en.wikipedia.org/wiki/Darwin%27s_Dangerous_Idea)