3 ms·
> Building a tool without a target product almost always misses the mark. There is no evidence to back this claim up. There are > 10000 shipping games made wi
by gfxgirl 6y ago
> Building a tool without a target product almost always misses the mark.
There is no evidence to back this claim up. There are > 10000 shipping games made with Unity, maybe 100000. And there are many hit games made with it as well. I'm not claiming they are or are not as good "technically" but they shipped, made lots of players happy, made their developers proud and successful so no mark was missed just because Unity started as tool without a real product alongside.
If fact I'd argue the opposite, most teams that make their own engines have the worst tools because they have a limited budget and limit time and they've given themselves 3x to 10x the work. Instead of making a game they have to also make a game engine, tools, importers, converters, and tons of libraries.