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I am also curious to know. I have no Unreal experience but some Unity experience. Have only made a few hackathon level games and plugins. Unity seems amazing t
by gfxgirl 6y ago
I am also curious to know. I have no Unreal experience but some Unity experience. Have only made a few hackathon level games and plugins.
Unity seems amazing to me. It's like a game engine editor creation system. Every game needs custom tools and they are relatively trivial to create in Unity from small, just create a struct and get a UI in the inspector, to add a few lines of code and get a custom control for your data, to entire plugins with multi-window UIs etc. And, at least for my use cases I can do this live. I don't need to exit the editor, recompile the editor itself, and then re-run which seems to be the Unreal way?
Unreal devs tell me they don't need any tools. They just use what's built in. That makes no sense to me. Every game I've ever worked on (15 shipping AAA games over 30 years) required custom tools unless you wanted to subject your designers to lots of rote data input.
I'm sure there are some subset of games where you just fill out a world with 3d objects and use the built in systems as is but that seems like a very limiting subset.
What is that experience like in Unreal?
I know at least one indie dev what was on Unity, switched to Unreal for one project, and is now switching back to Unity. I know another that was on Unity and switched to Unreal. They haven't shipped yet so not sure what their experience is. Both are small teams, 5 to 10 people. Neither has shipped a hit title.
- Impossible 6y agoI think when people say they use what's built in, they mean they don't have to purchase anything from an asset store, and possibly mean they don't have to use any external free or open source libraries. Writting tools specific to your game probably counts as using what is built in.