4 ms·
> So you can't build a MMO with Unity! This has nothing to do with the skinning method, and I agree with the other poster. It should retain the same vertex buf
by _revy 6y ago
> So you can't build a MMO with Unity!
This has nothing to do with the skinning method,
and I agree with the other poster. It should retain the same vertex buffer in GPU RAM and simply deform it in the shader.