3 ms·
The only thing that Unity provides that has any chance of saving you time is the skin mesh animation = FBX or Collada to Mech Anim pipeline. If you don't need
by bullen 6y ago
The only thing that Unity provides that has any chance of saving you time is the skin mesh animation = FBX or Collada to Mech Anim pipeline.
If you don't need that you should _never_ even consider using Unity.
If you are not interested by the underlying tech of any category of computing, you are not a programmer.
- username90 6y ago> The only thing that Unity provides that has any chance of saving you time is the skin mesh animation Unity has saved me a lot of time and I don't use the skin mesh animation system.
- astroalex 6y ago> If you are not interested by the underlying tech of any category of computing, you are not a programmer. I don't know much about Unity, but this gatekeeping ruins your credibility. It might very well be that writing your own game engine is faster than using Unity, but I actually believe that _less_ now after reading your comment. Your argument seems more pride-based than fact-based. Programmers specialize based on their interests, and that's a _good_ thing. If we didn't have specialization, nothing useful would ever get done. Mistakenly choosing not to leverage prior work in design space[1] can come at a very high cost. [1] Borrowing a term from "Darwin's Dangerous Idea" by Daniel Dennett (https://en.wikipedia.org/wiki/Darwin%27s_Dangerous_Idea https://en.wikipedia.org/wiki/Darwin%27s_Dangerous_Idea)