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God, and whenever something is deprecated, they don’t update the documentation with new info and sometimes they remove pages of older info that’s still usable.
by fiblye 6y ago
God, and whenever something is deprecated, they don’t update the documentation with new info and sometimes they remove pages of older info that’s still usable.
I also had a free edition installed on an old laptop and wanted to make a quick edit to an old game to send to someone. But nope, needed to update my license first to open the engine, but the version was old enough that the reactivation button somehow became invalid and rendered it unusable. Basically had to tell the person “I know exactly how to fix the issue with the game but Unity won’t let me.”
- gentleman11 6y agoby comparison, ue4's documentation is just almost absent. Even lumberyard has better docs than ue4
- nucleardog 6y agoYeah a friend of mine tried to get into UE4. When he came back asking questions that I would have expected to have been answered by the documentation, turns out... there just really isn't any. And the stuff that's there is various stages of incomplete or out of date. When he got the point where he was like "Okay, I have to take this year old tutorial that doesn't work anymore, review the documentation to see if it's out of date as well, then grep the change logs for all the things it references to see where and when breaking changes were made and then go off on another Google-journey and hopefully find some sort of reference on how I'm supposed to use this new thing..." he just gave up. It wasn't interesting or fun anymore. I can imagine UE4 is fine if you have an existing codebase and are just staying up to date with each new release. I was pretty flabbergasted that the documentation for a project of that size was so poor. I can't imagine how anyone would jump into a new project now.