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>I've also heard that you can't really do everything for an entire game in just blueprints. I wouldn't do networking in blueprints. But for your core gameplay
by ohgodplsno 6y ago
>I've also heard that you can't really do everything for an entire game in just blueprints.
I wouldn't do networking in blueprints. But for your core gameplay ? It can absolutely do anything you want.
- rr_aa 6y agoYou can do anything you want if you are into managing a huge spaghetti node system. Sometimes its more efficient and especially flexible to be able to write code, and easier to maintain, update and edit.
- pjmlp 6y agoSame would happen with code if best practices aren't taken into account. Blueprints provides the tooling to package stuff into re-usable components, exactly to avoid spaghetti code, just like in most graphical programming languages.