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I'm looking forward of what becomes of the Jai programming language.
by dgb23 6y ago
I'm looking forward of what becomes of the Jai programming language.
- _bxg1 6y agoIt looks well and good, but the point remains that it won't help you build for consoles out of the box.
- m0shen 6y agoIt apparently already builds for Switch: https://www.reddit.com/r/NintendoSwitch/comments/cixsoy/jonathan_blows_jai_game_programming_language_now/ https://www.reddit.com/r/NintendoSwitch/comments/cixsoy/jona...
- _bxg1 6y agoLet me clarify: Unity gives you high-level APIs for things like graphics, audio, input, networking, that work across all supported platforms automatically. There may be some platform-specific quirks, but roughly speaking, you can just click "build for X" and get a working X build. There's a huge gap between compilation and that.
- dgb23 6y agoI don’t know how Jai will do this. But my gut feeling says that the meta programming capabilities will could help doing this sort of thing. My understanding is that it enables one to say „build my program in this particular way“ expressed within Jai itself. Please correct me if I‘m completely off.
- _bxg1 6y agoI honestly think this is outside the scope of a language; it's really a library/framework/toolset thing. I'm sure it will be possible to do this with Jai (maybe it already is), but you'd still have to do it with Jai as opposed to Jai doing it.
- cableshaft 6y agoI'd love for there to be some way to start experimenting with it. I understand it still has a long ways to go, but I'd like to get more of a feel for it outside of Jonathan Blow's 4 hour+ work sessions on Youtube. I understand the likely reason why he isn't, because he doesn't want to have people bugging him for support on it, but if I could sign a "I promise not to email you any questions about it and I'm using this at my own risk, pinky swear" and get access to download the latest version of it, I would.