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There is another factor to consider which is that the 2017 gold rush when Valve opened up Steam to anyone with $100 is absolutely over. The median game launchi
by ReticentVole 6y ago
There is another factor to consider which is that the 2017 gold rush when Valve opened up Steam to anyone with $100 is absolutely over.
The median game launching on Steam now will make only $1,400 (5 year gross revenue): https://twitter.com/greyalien/status/1227557601786912769?lang=en https://twitter.com/greyalien/status/1227557601786912769?lan...
Unity's business model was selling $100 worth of starter assets to wannabe-developers then taking a 30% cut on that.
Now, browse gamedev subreddits and all you will hear are tales of financial misery. Who would want to get into that as a paid hobby or quit their job to do it?
- pjmlp 6y agoGold rush has been over every couple of years, when developers flock to a new platform, dumping a couple of remakes during the first waves. Game development is like any other art form, be prepared to jump from failure to failure and one day one might hit gold, or maybe not.
- drawkbox 6y agoLots of Unity games are what Flash games used to be as well, promotional games, advergames and other things that are part of a larger campaign or system that isn't one off. Most people making money with Unity are building games for shows, promotions, events and others that are marketing mostly. You can still make money with indie games but more in terms of certain categories or niches. To make it in games today it is quantity of quality, both are needed. Unity is making that harder by doing breaking changes waaayy too often. They are making it harder for the smaller/medium game studios with all this technical debt offloaded.
- LudwigNagasena 6y agoI am not sure what this is supposed to prove. Obviously, there were tons of games that weren't on Steam before that. You should compare apples to apples, i.e. games that got accepted in the past to games that would get accepted in the past.