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Unreal requires C++ and runs poorly on mobile devices and Nintendo Switch. Unity uses C# and runs pretty well on weaker devices (dev and client side). It also
by ReticentVole 6y ago
Unreal requires C++ and runs poorly on mobile devices and Nintendo Switch.
Unity uses C# and runs pretty well on weaker devices (dev and client side). It also crashes a lot less.
Freelancer Unreal Developers are approximately double the cost and 1/20th as plentiful as Unity developers.
And no, you can't develop a complete project in Blueprints:
https://blueprintsfromhell.tumblr.com/ https://blueprintsfromhell.tumblr.com/
Unity had no choice but to split into HDRP and URP, because the gulf between next-gen consoles (high-end) and mobile (low-end) is going to become enormous. High-end will be completely dominated by raytracing, replacing traditional lighting, for example.
However it looks like Unity have really mismanaged this division and have totally siloed the two teams working on each pipelines.
They also require their Asset Store creators to provide more long-term support than they do for their own official Demos:
https://forum.unity.com/threads/please-stop-with-your-madness-srp-updates-should-be-syncd-to-unity-releases.869479/ https://forum.unity.com/threads/please-stop-with-your-madnes...
- steveklabnik 6y ago> Unreal requires C++ and runs poorly on mobile devices and Nintendo Switch. Interestingly, as someone who started playing Fortnite on Switch, one of the pros I enjoy listening to has said that he actually would prefer playing on mobile to playing on the Switch, because the mobile version is more streamlined, so it actually performs better even though the hardware is weaker. All I know is that it's way, way nicer on PS4, but I would expect that of course.
- ReticentVole 6y agoIts down to the implementation by the developer. The typical developer will do a much worse job than literally the same company who developed the engine. Look at the crashes and performance problems of Industries of Titan on PC, or the visuals of Mutant Year Zero on Switch for examples from regular devs.
- Mirioron 6y agoMobile and C# are probably the biggest points. Another one is the community. Unity has a very large community which makes getting help easier.