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> Concurrency and parallelism without debugging hell is huge. There is plenty of libraries in C++ that haves you concurrency and parallelism without debugging
by adev_ 6y ago
> Concurrency and parallelism without debugging hell is huge.
There is plenty of libraries in C++ that haves you concurrency and parallelism without debugging hell.
Hell in concurrent code comes when you have shared state, and that is valid for both Go and C++. Using shared Golang Map in multi-threaded code is a very good example of deathtrap, even if it's in Go.