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No, it hasn't. The only way to really make the game challenging is to heap bonuses on the AI player, which is what the game does at higher difficulty levels.
by pyrophane 6y ago
No, it hasn't. The only way to really make the game challenging is to heap bonuses on the AI player, which is what the game does at higher difficulty levels.
- fastball 6y agoYou'd think at this point it would be worthwhile to use ML to train your AI for basically every big name game. It's fairly clear that such methods can make computer players that are better than any human player, and once you have the net it would be pretty easy to have different level computers based purely on how many epochs the net is trained for.
- duxup 6y agoI wonder how much retraining you'd have to do for each patch and rule change. In Civ patch to patch how you value things / do things can change fairly dramatically. Not that you couldn't do it, I just wonder what that would look like.
- waterhouse 6y agoI imagine that's one of the benefits of ML as opposed to a program that embodies crystallized human knowledge and skill: when things change, you don't have to get a bunch of humans to rethink the implications and rework the program, you just do more training.