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Try compiling it on Windows using cygwin with x264 enabled... I literally spent an entire workday on it. It was not fun.
by getsat 16y ago
Try compiling it on Windows using cygwin with x264 enabled... I literally spent an entire workday on it. It was not fun.
- bkaid 16y agoYeah I went down this route and lost a lot of time also. I ended up cross compiling it for windows on ubuntu and it has worked out well enough but even that took nearly 2 days to track down how to do it and then add the filters and plugins I needed (for doing things I took for granted as being easy like video rotations, overlays, etc).
- statictype 16y agoThat's a half the time it took me. I had to apply patches from news groups and take MingW headers from CVS (because the official release broke the build). On the other hand, once I compiled the libraries, I had no issues interfacing it with code in Visual C++ \C#. The source files are fairly clean and documented enough that I could mostly figure out what to do by looking at the code.