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I avoided Factorio for years because it sounded like the sort of thing I'd get addicted to. At one point about a month ago, I saw it here and decided to give it
by StavrosK 6y ago
I avoided Factorio for years because it sounded like the sort of thing I'd get addicted to. At one point about a month ago, I saw it here and decided to give it a try.
I barely slept for the next two weeks, I played something like 100 hours in that time, and kept going to bed at 7 am.
Luckily, I never played again after launching the missile, it's kind of lost its appeal after I saw the full tech tree and there was nothing else to research.
- Obi_Juan_Kenobi 6y ago> the full tech tree Thanks to modding, such a thing does not exist. Bob's & Angel's is the most popular big mod. Krastorio2 is a recent 'vanilla+' offering that I've been enjoying a lot recently. The 'familiar but different' feel is very compelling. There are loads of smaller mods, but I've always like the modpack approach a la Minecraft. It's noteworthy that Wube has unofficially supported the Krastorio2 modders. It demonstrates their commitment to the community, and was just a great decision all around.
- StavrosK 6y agoOh huh, I'll install that, thank you. I like things that add new functionality, but I'm not very excited about mods that just split the existing tech tree into more/harder steps. Do these mods add new functionality, or just make things like circuit types more numerous and expensive?
- buzer 6y agoDepends on what you define as new functionality. They can have things like warehouses (huge chests), mini factories (https://mods.factorio.com/mods/MagmaMcFry/Factorissimo2 https://mods.factorio.com/mods/MagmaMcFry/Factorissimo2), by-products that you need to manage (more complex versions of uranium/oil processing), new equipment (like early game buildbots or huge late game inventories) etc.
- StavrosK 6y agoThank you, those all sound interesting. I installed a Nanobots mod and the game was twice as enjoyable, it really should have that built-in.