2 ms·
Likely that the cost/benefit isn't there for such a system if you're a smaller pub. An MVP Implementation would require Something to determine if a key was sto
by csharptwdec19 6y ago
Likely that the cost/benefit isn't there for such a system if you're a smaller pub.
An MVP Implementation would require Something to determine if a key was stolen. Let's just imagine it's something that keeps a Key tied to a given Order number, and can mark a key as invalid if there's a chargeback on the order.
You probably need another subsystem to periodically re-check the key if you weren't already doing that.
You'll also need additional CS / PR staff to deal with the eventual case of people who bought keys complaining and blowing your company up on Social media.
Pulling numbers out of the air, I'd guess that this would add 50-100k to the overall budget of the game. Possibly a high number but I'm assuming at least one additional staff member would be required to deal with the potential fallout of such a move.
But even then the catch rate would be limited; within the first 1-3 months it will likely be cracked anyway and your protection mechanism will be meaningless to the people who really want to steal your software. Assuming your thieves buy the keys day 1, it would likely take a good 2-3 months for the chargeback to happen...