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I think the problem is with more complex algorithms - where complex means dynamic in nature. Creating (new)/ destroying (existing) actors runtime is the hard p
by pezo1919 6y ago
I think the problem is with more complex algorithms - where complex means dynamic in nature.
Creating (new)/ destroying (existing) actors runtime is the hard part in programming, because the complexity dimension explodes via that. +1 thingy in the system means many new possible runtime flows - in theory, even if it's not a de facto new flow; you have to prove if it is and handle accordingly.
You can show it in a visualisation, but to be able to do that it must be an animation; time matters.
I think a higher language like Idris will be able to generate these animations from the code to make it easier to absorb existing codebases.