4 ms·
My original statement was that if this is really a problem for you then you need to stop writing and distributing proprietary binaries and open source your game
by cycloptic 6y ago
My original statement was that if this is really a problem for you then you need to stop writing and distributing proprietary binaries and open source your game.
I know this is a hard pill for game developers to swallow but there is no other way. Open source communities move fast, they are not going to slow down just to support some opaque binary blob that is illegal to redistribute or fix bugs in, and that the original developer doesn't even care about anyway. It is nonsensical to expect these communities to work exactly like Windows. These are not fortune 500 companies with billions in the bank like Microsoft that can afford to keep innovating while also supporting every single legacy program in existence forever. The only way open source communities can provide the same level of support is if you provide source code that other interested parties can keep up-to-date without worry of being sued.