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Sure, but the point is that none of these games make you account for parking or make it part of your urban planning. You don't have to build municipal parking s
by mikepurvis 6y ago
Sure, but the point is that none of these games make you account for parking or make it part of your urban planning. You don't have to build municipal parking structures or decide whether to charge for parking, or set policies around parking minimums in different classes of buildings. You don't have to deal with the blight of empty parking lots, or the challenges of reclaiming that land. There's no such thing as a park-n-ride in C:S—if you build a rapid transit line, you don't get to realize the growth associated with the greater density that would unlock in the real world because you were never bottlenecked on CBD parking availability the way the real world is.
Parking is just taken for granted as plentiful and invisible, which is why SimCity and C:S let you make a city that looks like NYC or Barcelona, but functions under the hood like San Jose.
This is problematic because non-car tranportation modes have enough trouble competing in the real world where these costs _are_ paid. How much harder is it in a fantasy where they aren't?