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The website uses SVGs for animation instead of the canvas2d API, I'm fairly certain that's the cause. (honestly I love SVGs for static images or at most one or
by vanderZwan 6y ago
The website uses SVGs for animation instead of the canvas2d API, I'm fairly certain that's the cause.
(honestly I love SVGs for static images or at most one or two animations when used on a web-page, but if you're not using canvas2d or even webgl with a thin shim for anything more complex than that, mobile users will suffer)