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Cool article. Pretty straightforward but very cool to see the interactive examples. Interestingly I found the simple "clipped" and "clipped/boosted" function
by ben7799 6y ago
Cool article. Pretty straightforward but very cool to see the interactive examples.
Interestingly I found the simple "clipped" and "clipped/boosted" functions by far the most pleasing.
I doubt it's a coincidence that's what most analog FX are doing.
The distinctions between these are usually murky but in guitar FX:
Boost - Boost
Overdrive - boost + soft clipping
Distortion - boost + hard/soft clipping
Fuzz - boost + mostly hard clipping
All the effects are generally doing one or more of the following:
- Boost signal through a transistor till the transistor saturates/cuts off and clips
- Do the same with an OP-AMP
- Use diodes to do an extra clipping stage
In analog audio the signal is literally an alternating current... the "values" in digital audio correspond to +/- voltage levels. So his transfer functions are trying to mimic what electronic components do when they hit their limits. The transfer functions can also do things that are probably impossible in the analog world.
There's a lot of weird non-linear stuff that seems to bring out harmonics as well.