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Thank you! Yes. The codebase is also segmented by client, server, and shared portions, of which the client portion can be removed for server-side only deploymen
by andrewmcwatters 6y ago
Thank you! Yes. The codebase is also segmented by client, server, and shared portions, of which the client portion can be removed for server-side only deployments to AWS and others, and the server removed to hide back-end implementations in the case of multiplayer games that don't support listen servers.
I'll keep your feedback in mind since I hope to improve the marketing collateral.
- s_y_n_t_a_x 6y agoVery interested in using this for a mobile mmo I'm developing. Is there a discord or somewhere I could follow development? I'm curious about how well tilemaps scale in your engine when it comes to huge maps.
- andrewmcwatters 6y agoTo s_y_n_t_a_x: Yes, we do have a discord at https://discord.com/invite/Gbj4jnv https://discord.com/invite/Gbj4jnv, and maps scale by visibility. The engine allows you to seam together maps which can be streamed and loaded and unloaded in real-time. Planimeter uses the tech for its MMO flagship project.