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If you're interested in game engines using Lua, please also consider Planimeter's Grid Engine (https://www.planimeter.org/grid-sdk/ https://www.planimeter.org/g
by andrewmcwatters 6y ago
If you're interested in game engines using Lua, please also consider Planimeter's Grid Engine (https://www.planimeter.org/grid-sdk/ https://www.planimeter.org/grid-sdk/ and https://github.com/Planimeter/grid-sdk https://github.com/Planimeter/grid-sdk) which has been in steady development for about a decade, having even more features than Defold and Solar2D, such as out-of-the-box multiplayer with client-server prediction, Tiled support, configuration bindings, and much more that you'd have to roll yourself in both engines! (and it's MIT licensed to boot.)
No other game engine in Lua is going to provide dedicated server support out of the box besides Grid.
It's all also built on the latest version of LÖVE, which gives you access to all of the software in that ecosystem, too. It's the only full fledged game engine on LÖVE that we know of.
It's less known as we don't do much advertising and have had far fewer contributors, but our focus has been consistent over the years.
Because we have fewer resources, we also work very closely with those using the software if you have any questions.
While a collection of game engines using Lua seem to be tapering off in active development, such as Polycode, Corona, and perhaps now Defold, Planimeter's Grid engine is actively used by the group for game development projects, and will continue to be supported into the future, bringing commercial support in 2021.
- elisee 6y agoCan you point to some games (or game projects) using Grid Engine?
- andrewmcwatters 6y agoNo, I'm sorry, most of our users are hobbyists with projects that we're not aware of the state of for the most part. We hope to improve the engine to better serve the indie and hobbyist gamedev community with tools that aren't available elsewhere and if we hear about any projects one would like to showcase, we'd be happy to feature them!
- tomcam 6y agoLooks neat! These links give no info on the deployment story. Does it work everywhere Love2d works?
- andrewmcwatters 6y agoThank you! Yes. The codebase is also segmented by client, server, and shared portions, of which the client portion can be removed for server-side only deployments to AWS and others, and the server removed to hide back-end implementations in the case of multiplayer games that don't support listen servers. I'll keep your feedback in mind since I hope to improve the marketing collateral.
- s_y_n_t_a_x 6y agoVery interested in using this for a mobile mmo I'm developing. Is there a discord or somewhere I could follow development? I'm curious about how well tilemaps scale in your engine when it comes to huge maps.
- andrewmcwatters 6y agoTo s_y_n_t_a_x: Yes, we do have a discord at https://discord.com/invite/Gbj4jnv https://discord.com/invite/Gbj4jnv, and maps scale by visibility. The engine allows you to seam together maps which can be streamed and loaded and unloaded in real-time. Planimeter uses the tech for its MMO flagship project.