4 ms·
I'm a newbie to game dev so let me ask this here: What's the advantage of this vs Godot?
by gfiorav 6y ago
I'm a newbie to game dev so let me ask this here:
What's the advantage of this vs Godot?
- vanderZwan 6y ago[The editor] is written in Clojure, which some people will probably like. Here's a video from a few years ago explaining how that makes the whole editor extensible with live-code: https://www.youtube.com/watch?v=ajX09xQ_UEg https://www.youtube.com/watch?v=ajX09xQ_UEg (I don't know if this is an advantage/disadvantage compared to Godot or how that extensibility compares) edit: clarification, see Ponk's comment below
- anentropic 6y agoIs it though? https://defold.com/manuals/introduction/ https://defold.com/manuals/introduction/ > Defold uses Lua for all its logic control. The engine is a fast C++ piece of machinery, but it is controlled on a high level by Lua programs.
- Ponk 6y agoTo clarify, the Defold Editor is written in Clojure, whereas the runtime component is written in a carefully selected subset of C++ in order to keep executable sizes small and compile times fast. You can write game-specific extensions to the runtime in C++ if your game requires it, but most games are authored in just Lua. Edit: Typo.