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Easier to use, fewer bugs, no need for expensive paid support or engine developers on your team. When I used Unreal Engine, I found and fixed engine bugs. Whe
by fxtentacle 6y ago
Easier to use, fewer bugs, no need for expensive paid support or engine developers on your team.
When I used Unreal Engine, I found and fixed engine bugs.
When I used Unity, I found engine bugs and we had to work around them with ugly hacks.
When I used Defold, we shipped without ruining into any trouble.
Of course, Unity and UE are much more powerful. But if you don't need that, simple is king.