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My general advice is to make your software portable. If you target android platform, you can at least distribute the APK for people to install; If you target
by aabbcc1241 6y ago
My general advice is to make your software portable.
If you target android platform, you can at least distribute the APK for people to install;
If you target iPhone, I suppose your target audience may not jailbreak the phone just to play the game, so the proprietary app store becomes the only practical option;
If you target the web platform, boom, you can distribute the game to almost all of your target audience.
- LukaszO 6y agoThat's true, but unfortunately in reality you don't have any other viable places to distribute your game because the market is already monopolized. If you want to reach the biggest userbase you must release your product in the most popular stores. What is the best place to release premium android game? Google Play - biggest userbase, integrated payment, integrated with your google account.
- aabbcc1241 6y agoBesides Google Play Store, you can spread the game in game forums. Like reddit. You can also place ads of your game on FB/IG/search engines. And personally, I never permit the games I play to access my Google account. I even disabled Google Game on my device and blacklist the domains in nextdns.io
- sdwedq 6y agoUnfortunately, too hard it is too monetize a game on a web. I see people downloading games on their phones without thinking but don't know anyone who paid for a web-only game.
- aabbcc1241 6y agoYou see people download free games without thinking. Less of them still don't think if it's a paid game right?