3 ms·
+1. Also worth noting, the implementation would be fundamentally different. On the Quest it's running on-device on specific chips, whereas on the Rift S this pr
by aylmao 6y ago
+1. Also worth noting, the implementation would be fundamentally different. On the Quest it's running on-device on specific chips, whereas on the Rift S this processing would be done on the user's PC.
It's doable, but you probably can't just drop the implementation for hand-tracking on one platform and have it work on the other.