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Also id ran software on NeXTSTEP, itself a precursor of OSX https://en.wikipedia.org/wiki/NeXTSTEP#Legacy https://en.wikipedia.org/wiki/NeXTSTEP#Legacy
by jaquers 6y ago
Also id ran software on NeXTSTEP, itself a precursor of OSX https://en.wikipedia.org/wiki/NeXTSTEP#Legacy https://en.wikipedia.org/wiki/NeXTSTEP#Legacy
- deckard1 6y agoyep, was going to say that this is probably the real source behind the mystery. Early OS X is basically NeXT when Jobs came back to Apple. Doom was developed on NeXT, so id Software and Carmack already had a history of using BSD. They also released Quake for Linux around 1996, which may have used X11 (I cannot recall, maybe it just depended on 3dfx/nvidia without X11 at the time... it's been so long)
- bluedino 6y agoThe original quake on Linux used svgalib and was done by Dave Taylor and GAlexand (EFnet #c??)
- asveikau 6y agoThere are writings floating around from Carmack that he was playing around with the OS X prototypes back when it was called Rhapsody in the late 90s. I also thought I read somewhere that Carmack persuaded Apple to bet big on OpenGL for OS X. (Ironic now that it's deprecated.)
- kalleboo 6y agoCarmacks's blog post with his Steve Jobs stories, including him persuading Apple to adopt OpenGL https://www.facebook.com/permalink.php?story_fbid=2146412825593223&id=100006735798590 https://www.facebook.com/permalink.php?story_fbid=2146412825...
- traviscj 6y agoDoesn't seem like a _bad_ bet considering it lasted 20 years and like 14 versions, though...
- asveikau 6y agoIf it were up to me they wouldn't deprecate it, so I wouldn't call it a bad bet either.
- 29athrowaway 6y agoI think that was the case for Doom, but for Quake 2 and 3 a SGI Origin 2000 was used.