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It seems like the author tested rote activities that were well within their comfort zone; I'd be curious to see how well they'd perform when trying to learn som
by karpierz 6y ago
It seems like the author tested rote activities that were well within their comfort zone; I'd be curious to see how well they'd perform when trying to learn something new or work at something that they hadn't practiced before.
- bufferoverflow 6y agoIt's hard to find a "new thing" to learn that you can reliably compare to the previous "new things".
- JJMcJ 6y agoOr drive 60 miles in rush hour traffic.
- lolc 6y agoGiven that sleep deprivation is commonly assumed to lead to worsening reaction times, rote tasks should show an effect. It is interesting they didn't. Apart from that, I agree that there is more to sleep deprivation than reaction performance. For example, some of my most creative moments were in highly sleep-deprived states. But how am I supposed to measure that?
- karpierz 6y agoIt's interesting, but it doesn't look like the reaction time windows are particularly tight. 500ms is a generous reaction time. And the FPS scenario didn't really test snap accuracy or reaction time, the limiting factor on completion time seems largely dependent on movement. I think a more interesting metric of reaction time would be using a competitive FPS or fighting game, that require tight reaction times and decision making. That way, any change in reaction time will be reflected.
- guzey 6y agoI hope to test skill acquisition during the next experiment!