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Mmm... the license says MIT, but it’s not really. > I have only open sources .NET parts. The native library is shipped in binaries, with a permissive license w
by wokwokwok 6y ago
Mmm... the license says MIT, but it’s not really.
> I have only open sources .NET parts. The native library is shipped in binaries, with a permissive license which allows free use in any software (attribution is required).
Also from the eula:
> 3. You may not reverse engineer the software, except when this is allowed by EU Directive 2009/24
https://eur-lex.europa.eu/legal-content/EN/TXT/HTML/?uri=CELEX:32009L0024&from=EN https://eur-lex.europa.eu/legal-content/EN/TXT/HTML/?uri=CEL... or the laws of your jurisdiction.
> 5. If you institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit)
alleging that the program itself (excluding combinations of the program with other software or hardware) infringes your patent(s),
then your rights granted by this license agreement shall terminate as of the date such litigation is filed.
I mean... good job and all, but let’s not pretend this an MIT cross platform graphics library.
It’s a closed source core that runs on windows and an source available C# wrapper.
- Const-me 6y ago> closed source core that runs on windows Also ARM Debian Linux. > an source available C# wrapper. The wrapper is there: https://github.com/Const-me/Vrmac/tree/master/VrmacInterop https://github.com/Const-me/Vrmac/tree/master/VrmacInterop This one there https://github.com/Const-me/Vrmac/tree/master/Vrmac https://github.com/Const-me/Vrmac/tree/master/Vrmac is not a wrapper. It implements majority of 2D engine except SIMD-optimized C++ functions, raw input including keyboard layouts, dispatcher, animations, timers, text rendering (except FreeType integration and SIMD-optimized bitmap transforms), and more.