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Looks interesting. I wonder how feasible it is for a single dev / small team to keep such a thing going. The sheer volume of little problems (especially if mult
by Ididntdothis 6y ago
Looks interesting. I wonder how feasible it is for a single dev / small team to keep such a thing going. The sheer volume of little problems (especially if multi platform) seems overwhelming.
- jfkebwjsbx 6y agoWhy? Note that the project is a fork & mix of several other projects of high quality, so as long as the other projects do not die... Having said that, I am not sure why someone would use this compared to other completely free or open source engines.
- Const-me 6y ago> why someone would use this compared to other completely free or open source engines. Such as?
- Const-me 6y agoThanks. It was me alone, and I’ve spent about 1.5 months on that, because quarantine. Indeed, there were many small problems I did not expect, I underestimated time by a factor of 3. The geometry/math/GPU issues were expected and planned as I have decades of programming experience in the field. What I did not expect was the amount of smaller issues, like missing Unicode keyboard input on Linux, or missing direct D3D12-D2D integration on Windows.
- Ididntdothis 6y agoAt some point you have to be expert on a lot of complex systems, all with their own set of weirdness and inconsistencies. I think it’s great you got as far as you did in such a short time. Probably learned a lot.