2 ms·
Well, I have news for you too. Windows 10X is specialized edition of Windows and is not meant as a replacement for Windows 10. MS is not planning for it to disp
by FpUser 6y ago
Well, I have news for you too. Windows 10X is specialized edition of Windows and is not meant as a replacement for Windows 10. MS is not planning for it to displace regular Windows versions. Also while running win32 apps in a sandbox all the win32 API's (at least the ones I am concerned about) are still available. There will be no need to change anything. It is basically more or less analog of Linux containers. You are free to spread your "news" to other people. To me it looks like worrying about non existing issue.
- pjmlp 6y agoNot paying attention to the news are we? https://blogs.windows.com/windowsexperience/2020/05/04/accelerating-innovation-in-windows-10-to-meet-customers-where-they-are/ https://blogs.windows.com/windowsexperience/2020/05/04/accel... Apparently you aren't using OpenGL then, https://devblogs.microsoft.com/directx/in-the-works-opencl-and-opengl-mapping-layers-to-directx/ https://devblogs.microsoft.com/directx/in-the-works-opencl-a...
- my123 6y agoThe OpenGL/OpenCL to DX12 layers are for when vendors don't want to implement such a stack or to ease migration. For example, Qualcomm doesn't implement OpenGL or OpenCL on their Windows drivers at all.
- pjmlp 6y agoNope, there is zero support on Win32 sandbox and UWP, ICD drivers aren't allowed.
- FpUser 6y agoI already said Vulkan and OpenGL apps are not mine. I just use those. How their vendors going to deal with is not my concern. I am pretty sure they will have dealt with the issue by then. My desktop apps that use hardware acceleration and I still care about are DirectX. In any way keep reading news and adjust your stack and rewrite your applications every time MS sneezes. Good luck. I am pretty happy so far investing in features rather then rewriting.