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One reason why I’m not a fan of Unity. Game engines are leaky abstractions. You hit a point where you need to know how things in general work - even if you don’
by troughway 6y ago
One reason why I’m not a fan of Unity. Game engines are leaky abstractions. You hit a point where you need to know how things in general work - even if you don’t know the implementation verbatim.
Most of anything to do with programming is a leaky abstraction so hiding source code from developers and saying “you don’t need to know that” is charming at best, idiotic at worst.
Net code issues, rendering equations and HSV knowledge, audio buffers and DSP, input controller and output display latency/VR, psychology, down to IEE754 optimizations. The more you know, the better for you.