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Good point. The samples still have that slight gravelly/metallic timbre that many TTS synthesis systems have. But then I remembered voice acting fluctuates wil
by nmfisher 6y ago
Good point. The samples still have that slight gravelly/metallic timbre that many TTS synthesis systems have.
But then I remembered voice acting fluctuates wildly in quality outside AAA games.
I'd take well-acted (with rough audio quality) over poorly-acted (but high-audio-quality) voices for most games.