4 ms·
Agree. I wrote the engine in Node (so punted on the threading problem a bit) then just ported pieces of the engine to firebase functions to handle the actual co
by nbclark 6y ago
Agree. I wrote the engine in Node (so punted on the threading problem a bit) then just ported pieces of the engine to firebase functions to handle the actual computation. Made testing a bit easier as I could just simulate players client side. What did you build yours in?
- nerf0 6y agoMine is aws lambda + redis. I rely on extensive testing to flush out bugs early. But sometimes I do question my initial choice :D