2 ms·
To be honest I think it's super easy to get lost in the details, I'm constantly fighting the impulse to do something more than the obvious idea that gets someth
by Folcon 6y ago
To be honest I think it's super easy to get lost in the details, I'm constantly fighting the impulse to do something more than the obvious idea that gets something working and once the pieces come together, I'll be better able to see how things fit together =)...
I've never heard of hard war, but it seems to have that old-school elite gameplay?
In terms of finding the fun, it's hard to say? I believe a lot of that will come down to giving players a decent view into what's going on in the world around them, good ways to interact with the system and making sure that player has interesting things to do.
Automating actions such as setting up trade routes is something I've been thinking a bunch about, I've just got to be careful that it doesn't leave the player feeling like they have nothing to do, factorio and the zachtronics games do some cool things here, but one thing at a time ;)...
I don't have a public repo to be honest, at the moment I'm more fixated on trying to get enough of an mvp together that it feels like a basic game.
It's also all in clojure, which I'm sure someone will tell me is a terrible idea, but it's working pretty well so far and eh, work with what you know =)...