3 ms·
I have no experience with game development, but I have some experience in HPC physics simulations. Many physics simulations are embarrassingly parallelizable. I
by steerablesafe 6y ago
I have no experience with game development, but I have some experience in HPC physics simulations. Many physics simulations are embarrassingly parallelizable. I suspect that this is mostly a latency/throughput kind of balance for real time simulations. In games the results have to be ready the next frame.