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It seems all these short term metrics lead to people picking the simplest tasks and processing them at high volume. I could easily up my story point output by 1
by Ididntdothis 6y ago
It seems all these short term metrics lead to people picking the simplest tasks and processing them at high volume. I could easily up my story point output by 10x if I picked the simplest bugs and stories from the backlog. Instead I take the most difficult ones where there often is no output for several weeks or longer. Thank god my manger sees the value in that. I would hate an environment where my output is measured in day or hour increments.
- Swizec 6y ago> I could easily up my story point output by 10x if I picked the simplest bugs and stories from the backlog shouldn't those have comparably fewer points assigned? Completing 10 easy features/fixes should be roughly equal to completing 1 big one.
- Ididntdothis 6y agoThere are things on the backlog where nobody knows how long it will take. For example trying out something new or chasing down an elusive bug. It may take a few hours or it can take weeks or months.
- OJFord 6y agoTime != Complexity; higher complexity makes time harder to estimate; complexity is easily underestimated or just completely unknown prior to at least some investigation. Obscure seeming bugs can be trivially fixed, or days of work to have any idea what's going on, let alone fixed.