4 ms·
> there are more polys, sure, there are higher res textures, sure, there are more complex and dynamic lights What I'm noticing is there's too much focus on fan
by floatboth 6y ago
> there are more polys, sure, there are higher res textures, sure, there are more complex and dynamic lights
What I'm noticing is there's too much focus on fancy lights, over-the-top postprocessing effects with annoying crap like ambient occlusion, screen space reflections that hog a lot of performance for just reflecting your character in water puddles placed everywhere just to show the effect off, and so on.
And not enough focus on good old textures and polygons. Approaching spherical objects closely still makes the polygons very very obvious. Staring directly at walls still shows how low res textures are.
> You could destroy everything, dig holes, build things
You might be looking for Minecraft! :D