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I haven't looked into UE in quite some time as I use Unity for most of my stuff (not a game developer, just building quick prototypes for AI, simulations, dabbl
by kriro 6y ago
I haven't looked into UE in quite some time as I use Unity for most of my stuff (not a game developer, just building quick prototypes for AI, simulations, dabbling in AR etc.) but the demo looks pretty stunning.
I tend to do a technology pass once a year or so to see if I might enjoy switching engines. From my last check my takeaway was that UE always seems more technically advanced but Unity is easier to work with/rapidly prototype. UE now seems to have a 1 million revenue barrier (I think for Unity it's 100k) which seems attractive for game devs. As a programmer the inclusion of ProBuilder/Grids in Unity is a godsent as I can quickly muddle together greyboxings and be done with graphics (combined with the recent Blender overhaul I almost feel like I'm semi-useful on the graphics/asset front now).
So quick question to the people who have used both (I'd also be interested in Godot feedback)...is that basic assessment still correct? Unity stronger for quicker prototyping, Unreal stronger high end? If I wasn't one person but a small team with an artist I'd probably pick UE as the artists will likely use their own tools and not build stuff in-engine.