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So, typically there's a split between creative, project-based leadership and productive, people-based management. In games these creative leaders are (in the w
by zach 16y ago
So, typically there's a split between creative, project-based leadership and productive, people-based management. In games these creative leaders are (in the west) lead designers, Microsoft calls them "program managers," movies call them directors, and so on. Sometimes it's called "matrix management" and rigidly structured. Whereas at Blizzard, project management is just clearly set up so that the design staff are in complete creative control of the project's direction.
Anyway, I don't really see that separation of roles in evidence within the scope of this article. How does it work at Google? Also, is there some good analysis on this general subject someone can point me to?