4 ms·
Ehh this is debatable. After searching for a memory bug in a AAA game C++ codebase for hours, you might feel differently
by bigfoot675 6y ago
Ehh this is debatable. After searching for a memory bug in a AAA game C++ codebase for hours, you might feel differently
- TeMPOraL 6y agoWhich kind? Most of the memory problems (in particular leaks and null pointers) happen just as much in managed languages, so you'll have your fair share of those bugs in C# games as well.
- robmaister 6y agoTrying to find a GC-related crash on a stale pointer that is only reproducible in a Shipping build on a single platform is fun (depending on your definition of fun) (Shipping in UE4 means release mode with full optimization enabled, most logging & profiling stripped out, etc)