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Keep at it, build things you like, learn to love the process not just the results.
by jyfzbj 6y ago
Keep at it, build things you like, learn to love the process not just the results.
- dumbfounder 6y agoI like your first 2 pieces of advice, but hate your third. Build things that are useful, and do your best to make them things you like. Process be damned. And keep on keepin' on.
- joshternyak 6y agoI will continue to work on making my content more relatable and better.
- rpdillon 6y agoI'm not sure what you mean by "process be damned". I think GP was referring to enjoying the journey to a product you like, rather than only the product itself. I was reading through some of Carmack's .plan files from 1998 over the weekend, and he said something similar. This is from his Feb 4th entry: > Many game developers are in it only for the final product, and the process is just what they have to go through to get there. I respect that, but my motivation is a bit different. > For me, while I do take a lot of pride in shipping a great product, the achievements along the way are more memorable. I don’t remember any of our older product releases, but I remember the important insights all the way back to using CRTC wraparound for infinate smooth scrolling in Keen (actually, all the way back to understanding the virtues of structures over parallel arrays in apple II assembly language..). Knowledge builds on knowledge. This really resonated for me, and might be along the lines of what GP meant. I don't know if that was your interpretation or not, but I thought it was an interesting perspective regardless.
- joshternyak 6y agoI will for sure do that.