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Exactly, what I was trying to get at is OpenGL ES is winning on mobile. DirectX really has no answer and even Windows Devices right now are pretty much XNA/.NE
by drawkbox 16y ago
Exactly, what I was trying to get at is OpenGL ES is winning on mobile. DirectX really has no answer and even Windows Devices right now are pretty much XNA/.NET/Silverlight locked as you say no native. Android has the NDK now (year or so ago) because iOS SDK was native and allowed for the performance needed.
If Carmack only built in DirectX which is so much farther ahead, he wouldn't be on mobile. OpenGL is much different after 2006 when Khronos took over.