5 ms·
The lede seems somewhat buried here. The tech they spend most of their time talking about has more to do with development iteration than graphics. Not having to
by madrox 6y ago
The lede seems somewhat buried here. The tech they spend most of their time talking about has more to do with development iteration than graphics. Not having to optimize LODs or light maps mean more time spent generating models and iterating on a scene. As with other kinds of software development, game dev quality is all about how quickly you can iterate. As for the rest, this demo says more about the PlayStation 5 than Unreal.
As a consumer, I'm expecting to see a graphics jump in the next generation of games (as you would expect) and some fun new lighting details (yo, RTX!), but not much beyond that. However, this will likely lower the cost of developing cinematic games like Uncharted or RDR.