3 ms·
AppEngine doesn't scale fast, gradual traffic increase fits better for AE. We have spikes x 1000 and back within one minute, stable 10 boxes with average hardwa
by batter 6y ago
AppEngine doesn't scale fast, gradual traffic increase fits better for AE.
We have spikes x 1000 and back within one minute, stable 10 boxes with average hardware (compute engine) handle it more reliably than more than 100 AE Golang instances which will be hammering everything downstream. Also GAE costs will be insane compared to compute engine.
- spyspy 6y agoIf you can predict when the spike is going to occur, you can actually use the GAE admin API to modify the number of idle instances on the fly. We used this exact method to handle spikes when new games were released at my last job. Then a cron or delayed cloud task would reset the instance count afterward.