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Current games that use raytracing often only use it for 1 light. For example, Metro Exodus only uses it for the sun. This means parts that take place undergroun
by anchpop 6y ago
Current games that use raytracing often only use it for 1 light. For example, Metro Exodus only uses it for the sun. This means parts that take place underground look virtually identical with or without RT turned on. It's possible that they do the same thing in this game
- waltpad 6y agoOh, I see. Wouldn't that make sense that each surface would be associated with its closest light source? It's still a rough approximation, but I guess it's better than one global light source?